Frostpunk 2 news11/6/2022 ![]() ![]() ![]() Onto this main wooden skeleton, a new layer of thinner logs and poles was laid to act as the inner walls. The shape is important so finding the right trees was almost an art form. This style relies on naturally curved birch cut down and stripped of its bark before it is leaned upon other curved logs. Among the most common kinds of huts, was the small or semi-small "buegamme" curve/arch-gamme. Often built with locally available materials in carefully picked locations - fruitful hunting or fishing grounds, and summer or winter grazing lands. And searching for them proved to closely resemble the refreshing activity of exploring the frozen outskirts of New London. People who dove into coastal fishing, fur trapping, and sheep herding, also developed more permanent settlements - described by the umbrella term “gamme” - like hunting and fishing huts, spread out in the wilderness. “A nomadic livelihood of traditional, indigenous people of northern Scandinavia - The Sámi, served the expansion of a tent-based culture. This passage may take six or eighteen days, depending on these factors.Īdministration of New London bows to the achievements of our Scouts. On the other hand, the ice could be unsafe, or – more likely - reascent heavy snowfall will not be blown away or compacted by wind and leave the expedition wading in deep, loose snow. In addition, the river is used by snowmobiles and dogsleds, leaving paths for explorers to follow. And following a large river like Tana makes pathfinding brutally straightforward. Imperial Exploration Company is pleased to share the news about the ongoing expedition to Norway providing further opportunities to get to know the customs of the local people.Īs our, for now, sole Scout progresses, we leave Vardø behind and aim to cross the Tana River. ![]() The previous posts about the venture can be read here: Click the upper right corner to see it full-sized.Two brave Frostpunk fans - Lars Andreas Melsæter and John William Baier Hofoss - set off on an expedition through the frozen nooks of Norway. And below is a newspaper from Frostpunk 2 filling in a bit more information about the world and who, exactly, that fellow frozen in the snow is in the trailer. #Frostpunk 2 news for free#As an added bonus to accompany the announcement, you can try the original Frostpunk for free on Steam from August 12-16. #Frostpunk 2 news plus#According to Stokalski, it's still "pretty early in development."īut there's a plus side as you consider there might be a long wait to get your hands on Frostpunk 2. I can say that while oil is definitely the big actor, the ultimate hero and antihero remains the society, right? For us, Frostpunk 2 is still going to be a society survival game, just interpreted in a different way than the original."ġ1 Bit Studios hasn't announced a release date or even a year for Frostpunk 2. "I cannot talk very specifically about the role and how the society will play out around this. "We don't want to just make a bigger game, right? We want to make a broader game in terms of keeping to the themes in Frostpunk 1 but telling more about different aspects of the biggest enemy out there, which is human nature."Īs far as how the mad scramble for oil will come into play and how it will shape your society in Frostpunk 2, he was pretty tight-lipped. Stokalski also said the scope and scale of Frostpunk 2 is bigger than the original, but not just in physical size. I would say that it's going to be somewhat different in tone from the original." So I would say that the overall themes of the game are not going to be all beds of roses. And again, what will happen next, this is the big question. "And Frostpunk 2, in this sense, is actually a post-apocalyptic game, in a way. And in this sense it was doom and gloom and everything worse and worse all around. "But I would say that it's interesting, because internally with Łukasz Juszczyk, my co-director and co-partner in crime, we often talk about Frostpunk was really an apocalyptic game, right? It took place in the time that basically everything was going to shit. "If you know our last two games, hope is not very high on our themes list," Stokalski said, laughing. I asked about the planet itself, and if it's still getting colder or if the climate is recovering and steering toward a warmer and potentially more hopeful future. And not only you, but society as a whole." "I would say Frostpunk 2 is going to be about what happens when you actually survive the unsurvivable. "The question really becomes, what's next?" said Stokalski. ![]()
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